Wednesday, September 30, 2015

Week 2 and 3: Delays and Complications

The game has gotten off to a rough start. None of this is the team's fault, this squarely falls on me and my troubles these past few weeks. Programming wise, what has been done in the game hasn't been too difficult. Marquee selection ended up being incredibly simple after I did all the necessary research and at that point selecting single units was a few extra lines of code. Swapping between scenes worked without a hitch. Much of the time spent wasn't even in the code, it was tweaking the camera speed and angle to best suit each scene and its controls.

Now, in to the issues the problems that have gotten this game off to a rough start. First would be communication. In week two this was a big issue because Andrew was unsure how to talk with me about what he should do on the project, and as such we lost any potential work he could have added programming wise. He did get all the documentation done though so not all was lost. We fixed this in week 3, starting with our first meeting where we outlined which pieces of the current project each person would work on, and during the week when we used our slack group to ask each other questions about the specific direction the game was going.

Second would be a mix of time management and life just getting in the way. Between work and classes, I have a fairly busy schedule week to week. As such, I try to set aside time to work on homework for class and on programming this game. Last week I was behind on both and with the class happening earlier in the week than the week two deadline, I put my attention on that first. All fine and dandy, except I was so tired from lack of sleep that I was unable to finish the work I had started on the game in time for the team's review. The next day I made sure everything was done and ready for our team meeting, but it was still technically late. This week was another monster all together. During the week my roommate seriously injured himself and needed to be taken to the Emergency Room. The time was 2 am. I did not sleep that night which was immediately followed by one of my most exhausting days at work yet. I fell asleep as soon as I got home and lost the entire day's worth of free time, time I had planned to use on the game.

Now, both these situations could have been mitigated is I set aside time earlier in the week. I need to work a lot on my time management in these coming weeks for not only this game but whichever we choose to go forward with. Right now it's not looking good for this one even though I personally feel it has a stronger and more manageable direction. By the end of next week though both games should be in the spot we want them and we will choose from there.

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