The prototypes are finally coming together. We have completed our discipline reviews and are on track to enter the next stage of development with one of our games. The team is in full agreement on which we will take forward starting tomorrow as we bring in the finishing touches for both games.
This week I had a goal that seemed simple on the outside but in reality was much more complicated, especially in a 2D space. I was tasked with making a map for the player to reference during gameplay. The map itself was simple. However, the hard part comes with our secondary goal, making the map slowly reveal itself as you explore. For 3D games this is easy since you can use multiple layers and remove a mask using ray casting. In 2D this is not possible in the same way, though perhaps it can be done off screen using relative coordinates. This will be a goal for next week.
I've also volunteered my non-existent art skills to help with some assets for the game. Having no artist we have to work with what we have, and I'm confident enough in the little ability I have to make a few assets for the game.
I think we are finally not only on the right path but a unified one, and I can't wait to see where we will take our game in the coming weeks.
No comments:
Post a Comment