Tuesday, November 3, 2015

Week 8: Unity Documentation Woes

This week, I was pretty much going in blind for all my tasks. Having done very little with Unity's UI, I needed to learn a lot from scratch. What I couldn't have predicted is how little Unity 5 seems to have out there. I've spent up to an hour just to find the replacement for a method found in every Unity answer and tutorial. Others are so vague it takes incredibly specific searches to finally find that single answer that actually explains what is happening. Unity 5 seems to have shaken up more than I expected, and I lost a decent amount of time to searching in circles.

The marker system is finally resembling what I envisioned it as. Markers are limited on the map. They are given a unique color to be easily differentiated on the map. They still require names and I'm considering a warning popup to let the player know a marker is going to be removed when they hit the cap. Choosing which marker to remove would be the ideal situation, but this simpler system works for now.

Lighting bug is still a problem, though now for different reasons. I was able to get replacement shaders working, but all the ones I have tried so far distort the colors of the objects that are visible on the map. I've tried a few different edits to fix the colors but they make no difference, so I'm probably missing something in relation to how these shaders are working. As soon as I figure out the color issue I will probably use it to apply a "map" look. Just having them working as mostly intended is a great start though, and it can be easily tinkered with going forward.

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