Friday, February 5, 2016

New Semester, New Game: Week One and Two

An new semester, and a new game. After the end of last semester, unfortunately the game my team was working on wasn't chosen to continue development and we were moved onto other teams. The team I ended up on was Legitimate Studios, and their game is Dan Shredder in Hellzone. It's a game that uses a Guitar Hero controller alongside a DDR Dance Pad to fight and defeat enemies. Fairly innovative and very fun, they chose to make the game in Unreal 4, an engine I had little experience with up until now.

The first week was very low key. We had our first couple official team meetings, where everyone got to meet each other and we began planning what we would need to do within our disciplines. Myself and the the other programmers decided the most important thing to do was to move all the blueprints into C++ classes. Blueprints are significantly slower and use up a lot of resources, so this switch would improve the game's performance by leaps and bounds. We also decided on the various roles each programmer would cover. Dan and Kyle would work on systems, Cody would work mainly on gameplay, and I would fill in where needed with a current focus on the gameplay side.

As I mentioned at the beginning, I had not worked much in Unreal 4 before joining the team. Much of my time these past few weeks has been learning not only about the systems in the project, but also learning how to use Unreal. My current two tasks are focused around the blueprints, which gives me ample time to learn how to use them and how to move the game away from relying solely on them. It hasn't been easy at first, but very rewarding. This is a great first step for myself and the team, and I cant wait to see where our efforts will take us.

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